Skills are a player's attributes that can be advanced throughout the game. Skills are trained by repetitive actions that give experience in the skill, until enough experience is earned for the next level. Some skills allow players to cook, chop down trees, make fires, use magic, make runes and more. Some skills are "interlaced", meaning that they can be used together. For example, logs obtained from Woodcutting can be used for Firemaking, and fires from Firemaking can be used for Cooking.
There are 22 skills in Divine-Reality.
All skills start out at level 1 except for hitpoints which starts with level 10. Players can advance a skill to level 99; after that they can increase their experience up to 200,000,000 but get no more levels for doing so. See hiscores for the relative rankings of the different skills. Skills can be temporarily boosted through special equipment, items, Prayer, or potions.
All players are currently displayed on hiscores regardless of level attained.
Skills[]
Attack | Allows players to wield stronger melee weapons and fight more accurately in melee. | |
Strength | Allows players to deal more melee damage and equip certain weapons. It also gives access to several agility shortcuts. | |
Defence | Allows players to wear stronger armour and decrease chance of being hit (a common misconception is that high defence reduces damage dealt). | |
Ranged | Allows players to fight with missiles and projectiles from a distance. | |
Prayer | Allows players to pray for assistance, such as ability boosts. | |
Magic | Allows players to cast spells and teleportation. | |
Runecrafting | Allows players to make runes for magic. | |
Hitpoints | Allows players to sustain more damage. | |
Crafting | Allows players to create items, from pottery to ranged armour. | |
Mining | Allows players to obtain ores from rocks. | |
Smithing | Allows players to smelt ores into bars and smith bars into armour and weapons. | |
Fishing | Allows players to catch fish. | |
Cooking | Allows players to cook food. The food can then be eaten to heal players' hitpoints. | |
Firemaking | Allows players to make fires. | |
Woodcutting | Allows players to cut down trees to obtain logs. | |
Agility | Allows players to use shortcuts and increases the rate at which energy recharges. | |
Herblore | Allows players to make potions. | |
Thieving | Allows players to steal from market stalls and chests and pickpocket non-player characters. | |
Fletching | Allows players to create projectiles (arrows, bolts) and bows which can be used for Ranged. | |
Slayer | Allows players to kill certain monsters that can't normally be defeated. | |
Farming | Allows players to grow plants (fruits, vegetables, herbs, trees, etc.). | |
Hunter | Allows players to track, net, deadfall, snare, and trap animals. |
Skill Types[]
There are four types of skills in RuneScape: Extraction, Processing, Combat, and Support.
Gathering skills - These skills involve obtaining resources or items from the environment.
- Mining, Fishing, Woodcutting, Hunter, and Farming.
Artisan skills: - These skills involve processing items obtained through extraction skills into finished products.
- Cooking, Smithing, Fletching, Firemaking, Herblore, Crafting, Runecrafting and Construction.
Combat skills: - These skills involve fighting in combat.
Support skills: - These skills have no classification.
Experience Increase[]
Between every skill, the amount of experience needed increases by 10% for every level. This is shown in the way that it is 83 experience between levels 1 and 2, but 91 experience between levels 2 and 3. (10% of 83 is roughly 8, therefore the next level would be 91 experience.) It is more significant in that level 50 is 101,333 experience, level 60 is 273,742 experience, and level 70 is 737,627 experience
NOTE - The construction skill does appear in the skill tab, however, you can not train it. It is the only skill that can not be leveled in the game.